This section describes how to add a BulletGraph to your portable or shared app and set its value. For information on how to add Xamarin components in C# or XAML, see Adding Xamarin Components using C# or Adding Xamarin Components using XAML.
This topic comprises of three steps:
The following image shows a BulletGraph.
The Value property denotes the value of the Gauge. Multiple ranges can be added to a single Gauge and the position of the range is defined by the Min and Max properties of the range. If you set the IsReadOnly property to false, then the user can edit the value by tapping on the gauge.
Complete the following steps to initialize a BulletGraph control in C# or in XAML.
C# |
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using Xamarin.Forms; using C1.Xamarin.Forms.Gauge; |
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public static C1BulletGraph GetBulletGraph() { //Instantiate BulletGraph and set its properties C1BulletGraph gauge = new C1BulletGraph(); gauge.Value = 80; gauge.Min = 0; gauge.Max = 100; gauge.Thickness = 0.1; gauge.Direction = LinearGaugeDirection.Right; gauge.PointerColor = Xamarin.Forms.Color.Black; //Set its Good, Bad,and Target gauge.Good = 100; gauge.GoodRangeColor = Color.FromHex("#CCCCCC"); gauge.Bad = 50; gauge.BadRangeColor = Color.FromHex("#666666"); gauge.Target = 75; gauge.TargetColor = Xamarin.Forms.Color.Black; return gauge; } |
XAML |
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<ContentPage xmlns="http://xamarin.com/schemas/2014/forms" xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml" x:Class="Appl.QuickStart" xmlns:c1="clr-namespace:C1.Xamarin.Forms.Gauge;assembly=C1.Xamarin.Forms.Gauge"> |
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<StackLayout> <c1:C1BulletGraph Value="80" Min="0" Max="100" HeightRequest="50" WidthRequest="50" Thickness="0.1" Good="100" GoodRangeColor="#CCCCCC" Bad="50" BadRangeColor="#666666" Target="75" TargetColor="Black" PointerColor="Black" Direction="Right"> </c1:C1BulletGraph> </StackLayout> |
The following code shows the class constructor App()
after completing steps above.
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public App() { // The root page of your application MainPage = new ContentPage { Content = QuickStart.GetBulletGraph() }; } |
The following code shows the class constructor App( ), after completing this step.
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public App() { // The root page of your application MainPage = new QuickStart(); } |
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C1.Xamarin.Forms.Gauge.Platform.iOS.C1GaugeRenderer.Init(); |
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C1.Xamarin.Forms.Gauge.Platform.UWP.C1GaugeRenderer.Init(); |
(Optional) In case you compile your UWP application in Release mode, you need to explicitly add the following code to the OnLaunched method in your App.xaml.cs to include the correct assemblies with your application.
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var assembliesToInclude = new List<Assembly>(); assembliesToInclude.Add(typeof(C1.Xamarin.Forms.Gauge.Platform.UWP.C1GaugeRenderer) .GetTypeInfo().Assembly); assembliesToInclude.Add(typeof(C1.UWP.Gauge.C1GaugeRenderer).GetTypeInfo().Assembly); Xamarin.Forms.Forms.Init(e, assembliesToInclude); |