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HRESULT ID3D11Device::CreateInputLayout([In, Buffer] const D3D11_INPUT_ELEMENT_DESC* pInputElementDescs,[In] unsigned int NumElements,[In, Buffer] const void* pShaderBytecodeWithInputSignature,[In] SIZE_T BytecodeLength,[Out, Fast] ID3D11InputLayout** ppInputLayout)
public InputLayout CreateInputLayout(InputElement[] inputElementDescsRef, int numElements, IntPtr shaderBytecodeWithInputSignatureRef, PointerSize bytecodeLength)
Type | Name | Description |
---|---|---|
InputElement[] | inputElementDescsRef | |
int | numElements | |
IntPtr | shaderBytecodeWithInputSignatureRef | |
PointerSize | bytecodeLength |
Type | Description |
---|---|
InputLayout |