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C1.Util.DX.Direct3D11.Device.CreateInputLayout

CreateInputLayout Method

CreateInputLayout(InputElement[], int, IntPtr, PointerSize)

HRESULT ID3D11Device::CreateInputLayout([In, Buffer] const D3D11_INPUT_ELEMENT_DESC* pInputElementDescs,[In] unsigned int NumElements,[In, Buffer] const void* pShaderBytecodeWithInputSignature,[In] SIZE_T BytecodeLength,[Out, Fast] ID3D11InputLayout** ppInputLayout)

Declaration
public InputLayout CreateInputLayout(InputElement[] inputElementDescsRef, int numElements, IntPtr shaderBytecodeWithInputSignatureRef, PointerSize bytecodeLength)
Parameters
Type Name Description
InputElement[] inputElementDescsRef
int numElements
IntPtr shaderBytecodeWithInputSignatureRef
PointerSize bytecodeLength
Returns
Type Description
InputLayout