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C1.Util.DX.Direct3D11.Device.CreateGeometryShader

CreateGeometryShader Method

CreateGeometryShader(IntPtr, PointerSize, ClassLinkage)

HRESULT ID3D11Device::CreateGeometryShader([In, Buffer] const void* pShaderBytecode,[In] SIZE_T BytecodeLength,[In, Optional] ID3D11ClassLinkage* pClassLinkage,[Out, Fast] ID3D11GeometryShader** ppGeometryShader)

Declaration
public GeometryShader CreateGeometryShader(IntPtr shaderBytecodeRef, PointerSize bytecodeLength, ClassLinkage classLinkageRef)
Parameters
Type Name Description
IntPtr shaderBytecodeRef
PointerSize bytecodeLength
ClassLinkage classLinkageRef
Returns
Type Description
GeometryShader