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HRESULT ID3D11Device::CreateTexture2D([In] const D3D11_TEXTURE2D_DESC* pDesc,[In, Buffer, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Texture2D** ppTexture2D)
public Texture2D CreateTexture2D(ref Texture2DDescription descRef, DataBox[] initialDataRef)
Type | Name | Description |
---|---|---|
Texture2DDescription | descRef | |
DataBox[] | initialDataRef |
Type | Description |
---|---|
Texture2D |