[]
        
(Showing Draft Content)

C1.Util.DX.Direct3D11.Texture1D

Texture1D Class

ID3D11Texture1D

Implements
Namespace: C1.Util.DX.Direct3D11
Assembly: C1.Win.C1DX.4.8.dll
Syntax
[Guid("f8fb5c27-c6b3-4f75-a4c8-439af2ef564c")]
public class Texture1D : Resource, IDisposable, IUnknown

Constructors

Name Description
Texture1D(IntPtr)

Initializes a new instance of the Texture1D class.

Properties

Name Description
Description

GetDescription

Methods

Name Description
CalculateSubResourceIndex(int, int, out int)

Calculates the sub resource index for a particular mipSlice and arraySlice.

Create(Device, Texture1DDescription, DataBox[])

Initializes a new instance of the Texture1D class.

Create(Device, Texture1DDescription, params DataStream[])

Initializes a new instance of the Texture1D class.

Create(Device, Texture1DDescription, params IntPtr[])

Initializes a new instance of the Texture1D class.

Create(Device, ref Texture1DDescription)

Initializes a new instance of the Texture1D class.

GetDescription(out Texture1DDescription)

void ID3D11Texture1D::GetDesc([Out] D3D11_TEXTURE1D_DESC* pDesc)

Operators

Name Description
explicit operator Texture1D(IntPtr)

Performs an explicit conversion from IntPtr to Texture1D.