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ID3D11DeviceContext
[Guid("c0bfa96c-e089-44fb-8eaf-26f8796190da")]
public class ComputeShaderStage : CommonShaderStage<ComputeShader>, IDisposable
Name | Description |
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ComputeShaderStage(IntPtr) | Initializes a new instance of the ComputeShaderStage class. |
Name | Description |
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DispatchMaximumThreadGroupsPerDimension | Constant DispatchMaximumThreadGroupsPerDimension. |
ThreadGroupMaximumThreadsPerGroup | Constant ThreadGroupMaximumThreadsPerGroup. |
ThreadGroupMaximumX | Constant ThreadGroupMaximumX. |
ThreadGroupMaximumY | Constant ThreadGroupMaximumY. |
ThreadGroupMaximumZ | Constant ThreadGroupMaximumZ. |
ThreadGroupMinimumX | Constant ThreadGroupMinimumX. |
ThreadGroupMinimumY | Constant ThreadGroupMinimumY. |
ThreadGroupMinimumZ | Constant ThreadGroupMinimumZ. |
ThreadGroupSharedMemoryRegisterCount | Constant ThreadGroupSharedMemoryRegisterCount. |
ThreadGroupSharedMemoryRegisterReadsPerInst | Constant ThreadGroupSharedMemoryRegisterReadsPerInst. |
ThreadGroupSharedMemoryResourceRegisterComponents | Constant ThreadGroupSharedMemoryResourceRegisterComponents. |
ThreadGroupSharedMemoryResourceRegisterReadPorts | Constant ThreadGroupSharedMemoryResourceRegisterReadPorts. |
ThreadLocalTempRegisterPool | Constant ThreadLocalTempRegisterPool. |
ThreadgroupidRegisterComponents | Constant ThreadgroupidRegisterComponents. |
ThreadgroupidRegisterCount | Constant ThreadgroupidRegisterCount. |
ThreadidRegisterComponents | Constant ThreadidRegisterComponents. |
ThreadidRegisterCount | Constant ThreadidRegisterCount. |
ThreadidingroupRegisterComponents | Constant ThreadidingroupRegisterComponents. |
ThreadidingroupRegisterCount | Constant ThreadidingroupRegisterCount. |
ThreadidingroupflattenedRegisterComponents | Constant ThreadidingroupflattenedRegisterComponents. |
ThreadidingroupflattenedRegisterCount | Constant ThreadidingroupflattenedRegisterCount. |
UnorderedAccessViewSlotCount | Constant UnorderedAccessViewSlotCount. |
Name | Description |
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GetUnorderedAccessViews(int, int) | Gets an array of views for an unordered resource. |
GetUnorderedAccessViews(int, int, UnorderedAccessView[]) | void ID3D11DeviceContext::CSGetUnorderedAccessViews([In] unsigned int StartSlot,[In] unsigned int NumUAVs,[Out, Buffer, Optional] ID3D11UnorderedAccessView** ppUnorderedAccessViews) |
SetUnorderedAccessView(int, UnorderedAccessView) | Sets an array of views for an unordered resource. |
SetUnorderedAccessView(int, UnorderedAccessView, int) | Sets an array of views for an unordered resource. |
SetUnorderedAccessViews(int, params UnorderedAccessView[]) | Sets an array of views for an unordered resource. |
SetUnorderedAccessViews(int, UnorderedAccessView[], int[]) | Sets an array of views for an unordered resource. |
Name | Description |
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explicit operator ComputeShaderStage(IntPtr) | Performs an explicit conversion from IntPtr to ComputeShaderStage. |