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HRESULT ID3D11Device::CreateShaderResourceView([In] ID3D11Resource* pResource,[In, Optional] const D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc,[Out, Fast] ID3D11ShaderResourceView** ppSRView)
public ShaderResourceView CreateShaderResourceView(Resource resourceRef, ShaderResourceViewDescription? descRef)
Type | Name | Description |
---|---|---|
Resource | resourceRef | |
ShaderResourceViewDescription? | descRef |
Type | Description |
---|---|
ShaderResourceView |