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HRESULT ID3D11Device::CreateComputeShader([In, Buffer] const void* pShaderBytecode,[In] SIZE_T BytecodeLength,[In, Optional] ID3D11ClassLinkage* pClassLinkage,[Out, Fast] ID3D11ComputeShader** ppComputeShader)
public ComputeShader CreateComputeShader(IntPtr shaderBytecodeRef, PointerSize bytecodeLength, ClassLinkage classLinkageRef)
Type | Name | Description |
---|---|---|
IntPtr | shaderBytecodeRef | |
PointerSize | bytecodeLength | |
ClassLinkage | classLinkageRef |
Type | Description |
---|---|
ComputeShader |