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HRESULT ID3D11Device::CreateUnorderedAccessView([In] ID3D11Resource* pResource,[In, Optional] const D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc,[Out, Fast] ID3D11UnorderedAccessView** ppUAView)
public UnorderedAccessView CreateUnorderedAccessView(Resource resourceRef, UnorderedAccessViewDescription? descRef)
Type | Name | Description |
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Resource | resourceRef | |
UnorderedAccessViewDescription? | descRef |
Type | Description |
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UnorderedAccessView |