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C1.Util.DX.Direct3D11.Device.CreateUnorderedAccessView

CreateUnorderedAccessView Method

CreateUnorderedAccessView(Resource, UnorderedAccessViewDescription?)

HRESULT ID3D11Device::CreateUnorderedAccessView([In] ID3D11Resource* pResource,[In, Optional] const D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc,[Out, Fast] ID3D11UnorderedAccessView** ppUAView)

Declaration
public UnorderedAccessView CreateUnorderedAccessView(Resource resourceRef, UnorderedAccessViewDescription? descRef)
Parameters
Type Name Description
Resource resourceRef
UnorderedAccessViewDescription? descRef
Returns
Type Description
UnorderedAccessView