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HRESULT ID3D11Device::CheckCounter([In] const D3D11_COUNTER_DESC* pDesc,[Out] D3D11_COUNTER_TYPE* pType,[Out] unsigned int* pActiveCounters,[Out, Buffer, Optional] char* szName,[InOut, Optional] unsigned int* pNameLength,[Out, Buffer, Optional] char* szUnits,[InOut, Optional] unsigned int* pUnitsLength,[Out, Buffer, Optional] char* szDescription,[InOut, Optional] unsigned int* pDescriptionLength)
public void CheckCounter(CounterDescription descRef, out CounterType typeRef, out int activeCountersRef, IntPtr szName, IntPtr nameLengthRef, IntPtr szUnits, IntPtr unitsLengthRef, IntPtr szDescription, IntPtr descriptionLengthRef)
Type | Name | Description |
---|---|---|
CounterDescription | descRef | |
CounterType | typeRef | |
int | activeCountersRef | |
IntPtr | szName | |
IntPtr | nameLengthRef | |
IntPtr | szUnits | |
IntPtr | unitsLengthRef | |
IntPtr | szDescription | |
IntPtr | descriptionLengthRef |