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C1.Util.DX.Direct3D11.Device.CheckCounter

CheckCounter Method

CheckCounter(CounterDescription, out CounterType, out int, IntPtr, IntPtr, IntPtr, IntPtr, IntPtr, IntPtr)

HRESULT ID3D11Device::CheckCounter([In] const D3D11_COUNTER_DESC* pDesc,[Out] D3D11_COUNTER_TYPE* pType,[Out] unsigned int* pActiveCounters,[Out, Buffer, Optional] char* szName,[InOut, Optional] unsigned int* pNameLength,[Out, Buffer, Optional] char* szUnits,[InOut, Optional] unsigned int* pUnitsLength,[Out, Buffer, Optional] char* szDescription,[InOut, Optional] unsigned int* pDescriptionLength)

Declaration
public void CheckCounter(CounterDescription descRef, out CounterType typeRef, out int activeCountersRef, IntPtr szName, IntPtr nameLengthRef, IntPtr szUnits, IntPtr unitsLengthRef, IntPtr szDescription, IntPtr descriptionLengthRef)
Parameters
Type Name Description
CounterDescription descRef
CounterType typeRef
int activeCountersRef
IntPtr szName
IntPtr nameLengthRef
IntPtr szUnits
IntPtr unitsLengthRef
IntPtr szDescription
IntPtr descriptionLengthRef