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C1.Util.DX.Direct3D11.Device.CreatePixelShader

CreatePixelShader Method

CreatePixelShader(IntPtr, PointerSize, ClassLinkage)

HRESULT ID3D11Device::CreatePixelShader([In, Buffer] const void* pShaderBytecode,[In] SIZE_T BytecodeLength,[In, Optional] ID3D11ClassLinkage* pClassLinkage,[Out, Fast] ID3D11PixelShader** ppPixelShader)

Declaration
public PixelShader CreatePixelShader(IntPtr shaderBytecodeRef, PointerSize bytecodeLength, ClassLinkage classLinkageRef)
Parameters
Type Name Description
IntPtr shaderBytecodeRef
PointerSize bytecodeLength
ClassLinkage classLinkageRef
Returns
Type Description
PixelShader