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D3D11_INPUT_ELEMENT_DESC
public struct InputElement : IEquatable<InputElement>
Name | Description |
---|---|
InputElement(string, int, Format, int) | Initializes a new instance of the InputElement struct. |
InputElement(string, int, Format, int, int) | Initializes a new instance of the InputElement struct. |
InputElement(string, int, Format, int, int, InputClassification, int) | Initializes a new instance of the InputElement struct. |
Name | Description |
---|---|
AlignedByteOffset | unsigned int AlignedByteOffset |
Classification | D3D11_INPUT_CLASSIFICATION InputSlotClass |
Format | DXGI_FORMAT Format |
InstanceDataStepRate | unsigned int InstanceDataStepRate |
SemanticIndex | unsigned int SemanticIndex |
SemanticName | const char* SemanticName |
Slot | unsigned int InputSlot |
Name | Description |
---|---|
AppendAligned | Returns a value that can be used for the offset parameter of an InputElement to indicate that the element should be aligned directly after the previous element, including any packing if neccessary. |
Name | Description |
---|---|
Equals(InputElement) | Determines whether the specified InputElement is equal to this instance. |
Equals(object) | Determines whether the specified object is equal to this instance. |
GetHashCode() | Returns a hash code for this instance. |
Name | Description |
---|---|
operator ==(InputElement, InputElement) | Determines if the specified values are equal. |
operator !=(InputElement, InputElement) | Determines if the specified values are not equal. |