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Properties defining the way a buffer (containing vertex data) is bound to the pipeline for rendering.
public struct VertexBufferBinding
Name | Description |
---|---|
VertexBufferBinding(Buffer, int, int) | Initializes a new instance of the VertexBufferBinding struct. |
Name | Description |
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Buffer | Gets or sets the buffer being bound. |
Offset | Gets or sets the offset from the start of the buffer of the first vertex to use (in bytes). |
Stride | Gets or sets the stride between vertex elements in the buffer (in bytes). |