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C1.Util.DX.Direct3D11.VertexBufferBinding

VertexBufferBinding Struct

Properties defining the way a buffer (containing vertex data) is bound to the pipeline for rendering.

Namespace: C1.Util.DX.Direct3D11
Assembly: C1.Win.C1DX.4.8.dll
Syntax
public struct VertexBufferBinding

Constructors

Name Description
VertexBufferBinding(Buffer, int, int)

Initializes a new instance of the VertexBufferBinding struct.

Properties

Name Description
Buffer

Gets or sets the buffer being bound.

Offset

Gets or sets the offset from the start of the buffer of the first vertex to use (in bytes).

Stride

Gets or sets the stride between vertex elements in the buffer (in bytes).