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C1.Util.DX.Direct3D11.DeviceContext1.PSSetConstantBuffers1

PSSetConstantBuffers1 Method

PSSetConstantBuffers1(int, int, Buffer[], int[], int[])

void ID3D11DeviceContext1::PSSetConstantBuffers1([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer, Optional] const ID3D11Buffer** ppConstantBuffers,[In, Buffer, Optional] const unsigned int* pFirstConstant,[In, Buffer, Optional] const unsigned int* pNumConstants)

Declaration
public void PSSetConstantBuffers1(int startSlot, int numBuffers, Buffer[] constantBuffersOut, int[] firstConstantRef, int[] numConstantsRef)
Parameters
Type Name Description
int startSlot
int numBuffers
Buffer[] constantBuffersOut
int[] firstConstantRef
int[] numConstantsRef

PSSetConstantBuffers1(int, int, ComArray<Buffer>, int[], int[])

void ID3D11DeviceContext1::PSSetConstantBuffers1([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer, Optional] const ID3D11Buffer** ppConstantBuffers,[In, Buffer, Optional] const unsigned int* pFirstConstant,[In, Buffer, Optional] const unsigned int* pNumConstants)

Declaration
public void PSSetConstantBuffers1(int startSlot, int numBuffers, ComArray<Buffer> constantBuffersOut, int[] firstConstantRef, int[] numConstantsRef)
Parameters
Type Name Description
int startSlot
int numBuffers
ComArray<Buffer> constantBuffersOut
int[] firstConstantRef
int[] numConstantsRef