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C1.Util.DX.Direct3D11.DeviceContext1.GSGetConstantBuffers1

GSGetConstantBuffers1 Method

GSGetConstantBuffers1(int, int, Buffer[], int[], int[])

void ID3D11DeviceContext1::GSGetConstantBuffers1([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[Out, Buffer, Optional] ID3D11Buffer** ppConstantBuffers,[Out, Buffer, Optional] unsigned int* pFirstConstant,[Out, Buffer, Optional] unsigned int* pNumConstants)

Declaration
public void GSGetConstantBuffers1(int startSlot, int numBuffers, Buffer[] constantBuffersOut, int[] firstConstantRef, int[] numConstantsRef)
Parameters
Type Name Description
int startSlot
int numBuffers
Buffer[] constantBuffersOut
int[] firstConstantRef
int[] numConstantsRef