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void ID3D11DeviceContext1::CSSetConstantBuffers1([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer, Optional] const ID3D11Buffer** ppConstantBuffers,[In, Buffer, Optional] const unsigned int* pFirstConstant,[In, Buffer, Optional] const unsigned int* pNumConstants)
public void CSSetConstantBuffers1(int startSlot, int numBuffers, Buffer[] constantBuffersOut, int[] firstConstantRef, int[] numConstantsRef)
Type | Name | Description |
---|---|---|
int | startSlot | |
int | numBuffers | |
Buffer[] | constantBuffersOut | |
int[] | firstConstantRef | |
int[] | numConstantsRef |
void ID3D11DeviceContext1::CSSetConstantBuffers1([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer, Optional] const ID3D11Buffer** ppConstantBuffers,[In, Buffer, Optional] const unsigned int* pFirstConstant,[In, Buffer, Optional] const unsigned int* pNumConstants)
public void CSSetConstantBuffers1(int startSlot, int numBuffers, ComArray<Buffer> constantBuffersOut, int[] firstConstantRef, int[] numConstantsRef)
Type | Name | Description |
---|---|---|
int | startSlot | |
int | numBuffers | |
ComArray<Buffer> | constantBuffersOut | |
int[] | firstConstantRef | |
int[] | numConstantsRef |