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void ID3D11DeviceContext::OMSetDepthStencilState([In, Optional] ID3D11DepthStencilState* pDepthStencilState,[In] unsigned int StencilRef)
public void SetDepthStencilState(DepthStencilState depthStencilStateRef, int stencilRef = 0)
Type | Name | Description |
---|---|---|
DepthStencilState | depthStencilStateRef | |
int | stencilRef |