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Set the blend state of the output-merger stage.
[CLSCompliant(false)]
public void SetBlendState(BlendState blendStateRef, ColorF? blendFactor, uint sampleMask)
Type | Name | Description |
---|---|---|
BlendState | blendStateRef | |
ColorF? | blendFactor | |
uint | sampleMask |
void ID3D11DeviceContext::OMSetBlendState([In, Optional] ID3D11BlendState* pBlendState,[In, Optional] const SHARPDX_COLOR4* BlendFactor,[In] unsigned int SampleMask)
public void SetBlendState(BlendState blendStateRef, ColorF? blendFactor = null, int sampleMask = -1)
Type | Name | Description |
---|---|---|
BlendState | blendStateRef | |
ColorF? | blendFactor | |
int | sampleMask |