[]
Bind a single vertex buffer to the input-assembler stage.
public void SetVertexBuffers(int slot, VertexBufferBinding vertexBufferBinding)
Type | Name | Description |
---|---|---|
int | slot | |
VertexBufferBinding | vertexBufferBinding |
Bind an array of vertex buffers to the input-assembler stage.
public void SetVertexBuffers(int firstSlot, params VertexBufferBinding[] vertexBufferBindings)
Type | Name | Description |
---|---|---|
int | firstSlot | |
VertexBufferBinding[] | vertexBufferBindings |
Bind an array of vertex buffers to the input-assembler stage.
public void SetVertexBuffers(int slot, Buffer[] vertexBuffers, int[] stridesRef, int[] offsetsRef)
Type | Name | Description |
---|---|---|
int | slot | |
Buffer[] | vertexBuffers | |
int[] | stridesRef | |
int[] | offsetsRef |
void ID3D11DeviceContext::IASetVertexBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer, Optional] const void* ppVertexBuffers,[In, Buffer, Optional] const void* pStrides,[In, Buffer, Optional] const void* pOffsets)
public void SetVertexBuffers(int startSlot, int numBuffers, IntPtr vertexBuffersOut, IntPtr stridesRef, IntPtr offsetsRef)
Type | Name | Description |
---|---|---|
int | startSlot | |
int | numBuffers | |
IntPtr | vertexBuffersOut | |
IntPtr | stridesRef | |
IntPtr | offsetsRef |