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C1.Util.DX.Direct3D11.DeviceContext.GetMinimumLod

GetMinimumLod Method

GetMinimumLod(Resource)

float ID3D11DeviceContext::GetResourceMinLOD([In] ID3D11Resource* pResource)

Declaration
public float GetMinimumLod(Resource resourceRef)
Parameters
Type Name Description
Resource resourceRef
Returns
Type Description
float