[]
void ID3D11DeviceContext::ClearUnorderedAccessViewUint([In] ID3D11UnorderedAccessView* pUnorderedAccessView,[In] const SHARPDX_INT4* Values)
public void ClearUnorderedAccessView(UnorderedAccessView unorderedAccessViewRef, int[] values)
Type | Name | Description |
---|---|---|
UnorderedAccessView | unorderedAccessViewRef | |
int[] | values |
void ID3D11DeviceContext::ClearUnorderedAccessViewFloat([In] ID3D11UnorderedAccessView* pUnorderedAccessView,[In] const SHARPDX_VECTOR4* Values)
public void ClearUnorderedAccessView(UnorderedAccessView unorderedAccessViewRef, Vector4 values)
Type | Name | Description |
---|---|---|
UnorderedAccessView | unorderedAccessViewRef | |
Vector4 | values |