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C1.Util.DX.Direct2D.Effects.PointSpecular

PointSpecular Class

Builtin PointSpecular effect.

Implements
Namespace: C1.Util.DX.Direct2D.Effects
Assembly: C1.Win.C1DX.4.8.dll
Syntax
public class PointSpecular : Effect, IDisposable, IUnknown

Constructors

Name Description
PointSpecular(IntPtr)

Initializes a new instance of the PointSpecular class.

Properties

Name Description
Color

The color of the incoming light. This property is exposed as a Vector3 – (R, G, B) and used to compute LR, LG, LB.

KernelUnitLength

The size of an element in the Sobel kernel used to generate the surface normal in the X and Y direction. This property maps to the dx and dy values in the Sobel gradient. This property is a Vector2 (Kernel Unit Length X, Kernel Unit Length Y) and is defined in (device-independent pixels (DIPs)/Kernel Unit). The effect uses bilinear interpolation to scale the bitmap to match size of kernel elements.

LightPosition

The light position of the point light source. The property is a D2D1_VECTOR_3F defined as (x, y, z). The units are in device-independent pixels (DIPs) and the values are unitless and unbounded.

ScaleMode

The interpolation mode the effect uses to scale the image to the corresponding kernel unit length. There are six scale modes that range in quality and speed. If you don't select a mode, the effect uses the interpolation mode of the device context. See Scale modes for more info.

SpecularConstant

The ratio of specular reflection to the incoming light. The value is unitless and must be between 0 and 10,000.

SpecularExponent

The exponent for the specular term in the Phong lighting equation. A larger value corresponds to a more reflective surface. The value is unitless and must be between 1.0 and 128.

SurfaceScale

The scale factor in the Z direction. The value is unitless and must be between 0 and 10,000.

Methods

Name Description
Create(DeviceContext)

Initializes a new instance of PointSpecular effect.