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Represents a three dimensional mathematical vector.
[TypeConverter(typeof(Vector3Converter))]
public struct Vector3 : IEquatable<Vector3>, IFormattable
Name | Description |
---|---|
Vector3(Vector2, float) | Initializes a new instance of the Vector3 struct. |
Vector3(float) | Initializes a new instance of the Vector3 struct. |
Vector3(float, float, float) | Initializes a new instance of the Vector3 struct. |
Vector3(float[]) | Initializes a new instance of the Vector3 struct. |
Name | Description |
---|---|
One | A Vector3 with all of its components set to one. |
SizeInBytes | The size of the Vector3 type, in bytes. |
UnitX | The X unit Vector3 (1, 0, 0). |
UnitY | The Y unit Vector3 (0, 1, 0). |
UnitZ | The Z unit Vector3 (0, 0, 1). |
X | The X component of the vector. |
Y | The Y component of the vector. |
Z | The Z component of the vector. |
Zero | A Vector3 with all of its components set to zero. |
Name | Description |
---|---|
IsNormalized | Gets a value indicting whether this instance is normalized. |
this[int] | Gets or sets the component at the specified index. |
Length | Gets the length of the vector. |
LengthSquared | Gets the squared length of the vector. |
Name | Description |
---|---|
Abs(Vector3) | Returns a vector whose elements are the absolute values of each of the specified vector's elements. |
AbsRef(ref Vector3) | Calculates the absolute value vector. |
AbsRef(out Vector3, ref Vector3) | Returns a vector whose elements are the absolute values of each of the specified vector's elements. |
Add(Vector3, Vector3) | Adds two vectors. |
AddRef(out Vector3, ref Vector3, ref Vector3) | Adds two vectors. |
Clamp(Vector3, Vector3, Vector3) | Restricts a vector between a minimum and a maximum value. |
ClampRef(out Vector3, ref Vector3, ref Vector3, ref Vector3) | Restricts a vector between a minimum and a maximum value. |
Cross(Vector3, Vector3) | Computes the cross product of two vectors. |
CrossRef(out Vector3, ref Vector3, ref Vector3) | Computes the cross product of two vectors. |
Divide(Vector3, Vector3) | Divides the first vector by the second. |
Divide(Vector3, float) | Divides the specified vector by a specified scalar value. |
DivideRef(out Vector3, ref Vector3, ref Vector3) | Divides the first vector by the second. |
DivideRef(out Vector3, ref Vector3, float) | Divides the specified vector by a specified scalar value. |
Dot(Vector3, Vector3) | Calculates the dot product of two vectors. |
DotRef(ref Vector3, ref Vector3) | Calculates the dot product of two vectors. |
Equals(Vector3) | Determines whether the specified Vector3 is equal to this instance. |
Equals(object) | Determines whether the specified object is equal to this instance. |
EqualsRef(ref Vector3) | Determines whether the specified Vector3 is equal to this instance. |
GetHashCode() | Returns a hash code for this instance. |
Lerp(Vector3, Vector3, float) | Performs a linear interpolation between two vectors based on the given weighting. |
LerpRef(out Vector3, ref Vector3, ref Vector3, float) | Performs a linear interpolation between two vectors based on the given weighting. |
Max(Vector3, Vector3) | Returns a vector containing the largest components of the specified vectors. |
Max(out Vector3, ref Vector3, ref Vector3) | Returns a vector containing the largest components of the specified vectors. |
Min(Vector3, Vector3) | Returns a vector containing the smallest components of the specified vectors. |
MinRef(out Vector3, ref Vector3, ref Vector3) | Returns a vector containing the smallest components of the specified vectors. |
Multiply(Vector3, Vector3) | Modulates a vector with another by performing component-wise multiplication. |
Multiply(Vector3, float) | Scales a vector by the given value. |
Multiply(out Vector3, ref Vector3, ref Vector3) | Modulates a vector with another by performing component-wise multiplication. |
MultiplyRef(out Vector3, ref Vector3, float) | Scales a vector by the given value. |
Negate(Vector3) | Reverses the direction of a given vector. |
NegateRef(ref Vector3) | Reverses the direction of the vector. |
NegateRef(out Vector3, ref Vector3) | Reverses the direction of a given vector. |
Normalize(Vector3) | Converts the vector into a unit vector. |
NormalizeRef(ref Vector3) | Converts the vector into a unit vector. |
NormalizeRef(out Vector3, ref Vector3) | Converts the vector into a unit vector. |
Subtract(Vector3, Vector3) | Subtracts two vectors. |
SubtractRef(out Vector3, ref Vector3, ref Vector3) | Subtracts two vectors. |
ToArray() | Creates an array containing the elements of the vector. |
ToString() | Returns a string that represents this instance. |
ToString(IFormatProvider) | Returns a string that represents this instance. |
ToString(string) | Returns a string that represents this instance. |
ToString(string, IFormatProvider) | Returns a string that represents this instance. |
Name | Description |
---|---|
operator +(Vector3, Vector3) | Adds two vectors. |
operator /(Vector3, Vector3) | Divides the first vector by the second. |
operator /(Vector3, float) | Divides the specified vector by a specified scalar value. |
operator ==(Vector3, Vector3) | Tests for equality between two objects. |
explicit operator Vector2(Vector3) | |
explicit operator Vector4(Vector3) | |
operator !=(Vector3, Vector3) | Tests for inequality between two objects. |
operator *(Vector3, Vector3) | Modulates a vector with another by performing component-wise multiplication. |
operator *(Vector3, float) | Scales a vector by the given value. |
operator *(float, Vector3) | Scales a vector by the given value. |
operator -(Vector3, Vector3) | Subtracts two vectors. |
operator -(Vector3) | Reverses the direction of a given vector. |