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C1.Util.DX.Direct2D.Effects.DistantDiffuse

DistantDiffuse Class

Builtin DistantDiffuse effect.

Inheritance
DistantDiffuse
Implements
Namespace: C1.Util.DX.Direct2D.Effects
Assembly: C1.Win.C1DX.4.8.dll
Syntax
public class DistantDiffuse : Effect, IDisposable, IUnknown

Constructors

Name Description
DistantDiffuse(IntPtr)

Initializes a new instance of the DistantDiffuse class.

Properties

Name Description
Azimuth

The direction angle of the light source in the XY plane relative to the X-axis in the counter clock wise direction. The units are in degrees and must be between 0 and 360 degrees.

Color

The color of the incoming light. This property is exposed as a Vector3 – (R, G, B) and used to compute LR, LG, LB.

DiffuseConstant

The ratio of diffuse reflection to amount of incoming light. This property must be between 0 and 10,000 and is unitless.

Elevation

The direction angle of the light source in the YZ plane relative to the Y-axis in the counter clock wise direction. The units are in degrees and must be between 0 and 360 degrees.

KernelUnitLength

The size of an element in the Sobel kernel used to generate the surface normal in the X and Y direction. This property maps to the dx and dy values in the Sobel gradient. This property is a Vector2 (Kernel Unit Length X, Kernel Unit Length Y) and is defined in (device-independent pixels (DIPs)/Kernel Unit). The effect uses bilinear interpolation to scale the bitmap to match size of kernel elements.

ScaleMode

The interpolation mode the effect uses to scale the image to the corresponding kernel unit length. There are six scale modes that range in quality and speed. If you don't select a mode, the effect uses the interpolation mode of the device context. See Scale modes for more info.

SurfaceScale

The scale factor in the Z direction. The value is unitless and must be between 0 and 10,000.

Methods

Name Description
Create(DeviceContext)

Initializes a new instance of DistantDiffuse effect.