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Builtin DirectionalBlur effect.
public class DirectionalBlur : Effect, IDisposable, IUnknown
Name | Description |
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DirectionalBlur(IntPtr) | Initializes a new instance of the DirectionalBlur class. |
Name | Description |
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Angle | The angle of the blur relative to the x-axis, in the counterclockwise direction. The units are specified in degrees. The blur kernel is first generated using the same process as for the Gaussian Blur effect. The kernel values are then transformed according to the blur angle using this equation and then applied to the bitmap. offset2D – amount of transformation introduced in the blur kernel as a result of the blur angle. dist – distance from the center of the kernel to the current position in the kernel. offset2d = (dist * cos(??), dist * sin(??) ) |
BorderMode | The mode used to calculate the border of the image, soft or hard. See BorderMode modes for more info. |
Optimization | The optimization mode. See DirectionalBlurOptimization modes for more info. |
StandardDeviation | Gets or sets the amount of blur to be applied to the image. Default: 1.0f |
Name | Description |
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Create(DeviceContext) | Initializes a new instance of DirectionalBlur effect. |