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C1.Util.DX.Direct2D.Effects.DirectionalBlur.StandardDeviation

StandardDeviation Property

StandardDeviation

Gets or sets the amount of blur to be applied to the image. Default: 1.0f

Declaration
public float StandardDeviation { get; set; }
Remarks

You can compute the blur radius of the kernel by multiplying the standard deviation by 3. The units of both the standard deviation and blur radius are DIPs. A value of zero DIPs disables this effect entirely.