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C1.Util.DX.Direct2D.Effects.SpotDiffuse

SpotDiffuse Class

Builtin SpotDiffuse effect.

Implements
Namespace: C1.Util.DX.Direct2D.Effects
Assembly: C1.Win.C1DX.4.8.dll
Syntax
public class SpotDiffuse : Effect, IDisposable, IUnknown

Constructors

Name Description
SpotDiffuse(IntPtr)

Initializes a new instance of the SpotDiffuse class.

Properties

Name Description
Color

The color of the incoming light. This property is exposed as a Vector3 – (R, G, B) and used to compute LR, LG, LB.

DiffuseConstant

The ratio of diffuse reflection to amount of incoming light. This property must be between 0 and 10,000 and is unitless.

Focus

The focus of the spot light. This property is unitless and is defined between 0 and 200.

KernelUnitLength

The size of an element in the Sobel kernel used to generate the surface normal in the X and Y direction. This property maps to the dx and dy values in the Sobel gradient. This property is a Vector2 (Kernel Unit Length X, Kernel Unit Length Y) and is defined in (device-independent pixels (DIPs)/Kernel Unit). The effect uses bilinear interpolation to scale the bitmap to match size of kernel elements.

LightPosition

The light position of the point light source. The property is a Vector3 defined as (x, y, z). The units are in device-independent pixels (DIPs) and the values are unitless and unbounded.

LimitingConeAngle

The cone angle that restricts the region where the light is projected. No light is projected outside the cone. The limiting cone angle is the angle between the spot light axis (the axis between the LightPosition and PointsAt properties) and the spot light cone. This property is defined in degrees and must be between 0 to 90 degrees.

PointsAt

Where the spot light is focused. The property is exposed as a Vector3 with – (x, y, z). The units are in DIPs and the values are unbounded.

ScaleMode

The interpolation mode the effect uses to scale the image to the corresponding kernel unit length. There are six scale modes that range in quality and speed. If you don't select a mode, the effect uses the interpolation mode of the device context. See Scale modes for more info.

SurfaceScale

The scale factor in the Z direction. The value is unitless and must be between 0 and 10,000.

Methods

Name Description
Create(DeviceContext)

Initializes a new instance of SpotDiffuse effect.