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Builtin Shadow effect.
public class Shadow : Effect, IDisposable, IUnknown
Name | Description |
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Shadow(IntPtr) | Initializes a new instance of the Shadow class. |
Name | Description |
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BlurStandardDeviation | The amount of blur to be applied to the alpha channel of the image. You can compute the blur radius of the kernel by multiplying the standard deviation by 3. The units of both the standard deviation and blur radius are DIPs. This property is the same as the Gaussian Blur standard deviation property. |
Color | The color of the drop shadow. This property is a ColorF defined as: (R, G, B, A). |
Optimization | The level of performance optimization. |
Name | Description |
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Create(DeviceContext) | Initializes a new instance of Shadow effect. |