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C1.Util.DX.Direct2D.Effects.PointSpecular.SpecularExponent

SpecularExponent Property

SpecularExponent

The exponent for the specular term in the Phong lighting equation. A larger value corresponds to a more reflective surface. The value is unitless and must be between 1.0 and 128.

Declaration
public float SpecularExponent { get; set; }