C1.Win.C1DX.4.8 Assembly / C1.Util.DX.Direct2D Namespace / EffectContext Class / CreateResourceTexture Method

In This Topic
CreateResourceTexture Method
In This Topic
HRESULT ID2D1EffectContext::CreateResourceTexture([In, Optional] const GUID* resourceId,[In] const void* resourceTextureProperties,[In, Buffer, Optional] const unsigned char* data,[In, Buffer, Optional] const unsigned int* strides,[In] unsigned int dataSize,[Out, Fast] ID2D1ResourceTexture** resourceTexture)
Syntax
'Declaration
 
Public Function CreateResourceTexture( _
   ByVal resourceId As System.Nullable(Of Guid), _
   ByVal resourceTextureProperties As System.IntPtr, _
   ByVal data() As System.Byte, _
   ByVal strides() As System.Integer, _
   ByVal dataSize As System.Integer _
) As ResourceTexture
 

Parameters

resourceId
resourceTextureProperties
data
strides
dataSize
See Also