[]
HRESULT ID2D1EffectContext::LoadPixelShader([In] const GUID& shaderId,[In, Buffer] const unsigned char* shaderBuffer,[In] unsigned int shaderBufferCount)
public void LoadPixelShader(Guid shaderId, byte[] shaderBuffer)
Type | Name | Description |
---|---|---|
Guid | shaderId | |
byte[] | shaderBuffer |