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HRESULT ID2D1EffectContext::CreateColorContext([In] D2D1_COLOR_SPACE space,[In, Buffer, Optional] const unsigned char* profile,[In] unsigned int profileSize,[Out, Fast] ID2D1ColorContext** colorContext)
public ColorContext CreateColorContext(ColorSpace space, byte[] rofileRef, int profileSize)
Type | Name | Description |
---|---|---|
ColorSpace | space | |
byte[] | rofileRef | |
int | profileSize |
Type | Description |
---|---|
ColorContext |