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C1.Util.DX.Direct2D.EffectContext.CreateResourceTexture

CreateResourceTexture Method

CreateResourceTexture(Guid?, IntPtr, byte[], int[], int)

HRESULT ID2D1EffectContext::CreateResourceTexture([In, Optional] const GUID* resourceId,[In] const void* resourceTextureProperties,[In, Buffer, Optional] const unsigned char* data,[In, Buffer, Optional] const unsigned int* strides,[In] unsigned int dataSize,[Out, Fast] ID2D1ResourceTexture** resourceTexture)

Declaration
public ResourceTexture CreateResourceTexture(Guid? resourceId, IntPtr resourceTextureProperties, byte[] data, int[] strides, int dataSize)
Parameters
Type Name Description
Guid? resourceId
IntPtr resourceTextureProperties
byte[] data
int[] strides
int dataSize
Returns
Type Description
ResourceTexture