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HRESULT ID2D1EffectContext::CreateResourceTexture([In, Optional] const GUID* resourceId,[In] const void* resourceTextureProperties,[In, Buffer, Optional] const unsigned char* data,[In, Buffer, Optional] const unsigned int* strides,[In] unsigned int dataSize,[Out, Fast] ID2D1ResourceTexture** resourceTexture)
public ResourceTexture CreateResourceTexture(Guid? resourceId, IntPtr resourceTextureProperties, byte[] data, int[] strides, int dataSize)
Type | Name | Description |
---|---|---|
Guid? | resourceId | |
IntPtr | resourceTextureProperties | |
byte[] | data | |
int[] | strides | |
int | dataSize |
Type | Description |
---|---|
ResourceTexture |