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C1.Util.DX.Direct2D.ResourceTexture

ResourceTexture Class

ID2D1ResourceTexture

Inheritance
ResourceTexture
Implements
Namespace: C1.Util.DX.Direct2D
Assembly: C1.Win.C1DX.4.8.dll
Syntax
[Guid("688d15c3-02b0-438d-b13a-d1b44c32c39a")]
public class ResourceTexture : ComObject, IDisposable, IUnknown

Constructors

Name Description
ResourceTexture(IntPtr)

Initializes a new instance of the ResourceTexture class.

Methods

Name Description
Create(EffectContext, Guid, ResourceTextureProperties)

Initializes a new instance of BlendTransform class

Create(EffectContext, Guid, ResourceTextureProperties, byte[], int[])

Initializes a new instance of BlendTransform class

Update(int[], int[], int[], int, byte[], int)

HRESULT ID2D1ResourceTexture::Update([In, Buffer, Optional] const unsigned int* minimumExtents,[In, Buffer, Optional] const unsigned int* maximimumExtents,[In, Buffer, Optional] const unsigned int* strides,[In] unsigned int dimensions,[In, Buffer] const unsigned char* data,[In] unsigned int dataCount)

Operators

Name Description
explicit operator ResourceTexture(IntPtr)

Performs an explicit conversion from IntPtr to ResourceTexture.