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HRESULT ID3D11DeviceContext2::UpdateTileMappings([In] ID3D11Resource* pTiledResource,[In] unsigned int NumTiledResourceRegions,[In, Buffer, Optional] const D3D11_TILED_RESOURCE_COORDINATE* pTiledResourceRegionStartCoordinates,[In, Buffer, Optional] const D3D11_TILE_REGION_SIZE* pTiledResourceRegionSizes,[In, Optional] ID3D11Buffer* pTilePool,[In] unsigned int NumRanges,[In, Buffer, Optional] const D3D11_TILE_RANGE_FLAG* pRangeFlags,[In, Buffer, Optional] const unsigned int* pTilePoolStartOffsets,[In, Buffer, Optional] const unsigned int* pRangeTileCounts,[In] D3D11_TILE_MAPPING_FLAG Flags)
public void UpdateTileMappings(Resource tiledResourceRef, int numTiledResourceRegions, TiledResourceCoordinate[] tiledResourceRegionStartCoordinatesRef, TileRegionSize[] tiledResourceRegionSizesRef, Buffer tilePoolRef, int numRanges, TileRangeFlags[] rangeFlagsRef, int[] tilePoolStartOffsetsRef, int[] rangeTileCountsRef, TileMappingFlags flags)
Type | Name | Description |
---|---|---|
Resource | tiledResourceRef | |
int | numTiledResourceRegions | |
TiledResourceCoordinate[] | tiledResourceRegionStartCoordinatesRef | |
TileRegionSize[] | tiledResourceRegionSizesRef | |
Buffer | tilePoolRef | |
int | numRanges | |
TileRangeFlags[] | rangeFlagsRef | |
int[] | tilePoolStartOffsetsRef | |
int[] | rangeTileCountsRef | |
TileMappingFlags | flags |