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dotnet-framework-api
C1.Win.C1DX.4.8 Assembly
C1.Util.DX.Direct3D11
Classes
DeviceChild
Methods
Dispose
dotnet-framework-api
C1.Win.Bitmap.4.8 Assembly
C1.Win.C1DX.4.8 Assembly
C1.Util.DX
C1.Util.DX.Animation
C1.Util.DX.DXGI
C1.Util.DX.Direct2D
C1.Util.DX.Direct2D.Effects
C1.Util.DX.Direct3D11
Classes
Asynchronous
BlendState
BlendState1
Blob
Buffer
ClassInstance
ClassLinkage
CommandList
CommonGuid
CommonShaderStageBase
CommonShaderStage<T>
ComputeShader
ComputeShaderStage
Counter
CounterMetadata
D3D11
DepthStencilState
DepthStencilView
Device
Device1
Device2
DeviceChild
Constructors
Properties
Methods
Dispose
GetDevice
GetPrivateData
NativePointerUpdated
SetPrivateData
SetPrivateDataInterface
Operators
DeviceContext
DeviceContext1
DeviceContext2
DeviceContextState
DeviceMultithread
DomainShader
DomainShaderStage
GeometryShader
GeometryShaderStage
HullShader
HullShaderStage
InputAssemblerStage
InputLayout
OutputMergerStage
PixelShader
PixelShaderStage
Predicate
Query
RasterizerStage
RasterizerState
RasterizerState1
RenderTargetView
Resource
ResourceView
ResultCode
SamplerState
ShaderResourceView
StreamOutputStage
Texture1D
Texture2D
Texture3D
UnorderedAccessView
UserDefinedAnnotation
VertexShader
VertexShaderStage
Structs
Enums
C1.Util.DX.DirectWrite
C1.Util.DX.Storage
C1.Util.DX.WIC
(Showing Draft Content)
C1.Util.DX.Direct3D11.DeviceChild.Dispose
Dispose Method
Dispose(bool)
Clean up any resources being used.
Declaration
protected override void Dispose(bool disposing)
Parameters
Type
Name
Description
bool
disposing
Overrides
ComObject.Dispose(bool)