public DeviceContextState CreateDeviceContextState<T>(CreateDeviceContextStateFlags flags, FeatureLevel[] featureLevelsRef, out FeatureLevel chosenFeatureLevelRef) where T : ComObject
HRESULT ID3D11Device1::CreateDeviceContextState([In] D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG Flags,[In, Buffer] const D3D_FEATURE_LEVEL* pFeatureLevels,[In] unsigned int FeatureLevels,[In] unsigned int SDKVersion,[In] const GUID& EmulatedInterface,[Out, Optional] D3D_FEATURE_LEVEL* pChosenFeatureLevel,[Out, Fast] ID3DDeviceContextState** ppContextState)
public DeviceContextState CreateDeviceContextState(CreateDeviceContextStateFlags flags, FeatureLevel[] featureLevelsRef, int featureLevels, int sDKVersion, Guid emulatedInterface, out FeatureLevel chosenFeatureLevelRef)