This topic illustrates the basics of setting up a table with three rows and three columns. Complete the following steps:
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Dim table As C1.C1Preview.RenderTable = New C1.C1Preview.RenderTable(Me.C1PrintDocument1) |
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C1.C1Preview.RenderTable table = new C1.C1Preview.RenderTable(this.c1PrintDocument1); |
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' Add 3 rows. Dim r As Integer = 3 ' Add 3 columns. Dim c As Integer = 3 Dim row As Integer Dim col As Integer For row = 0 To r - 1 Step +1 For col = 0 To c - 1 Step +1 Dim celltext As C1.C1Preview.RenderText = New C1.C1Preview.RenderText(Me.C1PrintDocument1) ' Add empty cells. celltext.Text = String.Format("", row, col) table.Cells(row, col).RenderObject = celltext Next Next |
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// Add 3 rows. const int r = 3; // Add 3 columns. const int c = 3; for (int row = 0; row < r; ++row) { for (int col = 0; col < c; ++col) { C1.C1Preview.RenderText celltext = new C1.C1Preview.RenderText(this.c1PrintDocument1); celltext.Text = string.Format("", row, col); // Add empty cells. table.Cells[row, col].RenderObject = celltext; } } |
Note also that while we added columns "directly" to the table, rows were added to the table's body. That is because a RenderTable always consists of 3 "bands": Header, Body and Footer. Any of the three bands may be empty in the table. If you just want a simple table you can add rows to the body as we do in this example.
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table.Height = New C1.C1Preview.Unit(15, C1.C1Preview.UnitTypeEnum.Cm) table.Width = New C1.C1Preview.Unit(15, C1.C1Preview.UnitTypeEnum.Cm) |
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table.Height = new C1.C1Preview.Unit(15, C1.C1Preview.UnitTypeEnum.Cm); table.Width = new C1.C1Preview.Unit(15, C1.C1Preview.UnitTypeEnum.Cm); |
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table.Style.GridLines.All = New C1.C1Preview.LineDef(Color.DarkGray) |
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table.Style.GridLines.All = new C1.C1Preview.LineDef(Color.DarkGray); |
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Me.C1PrintDocument1.Body.Children.Add(table) Me.C1PrintDocument1.Generate() |
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this.c1PrintDocument1.Body.Children.Add(table); this.c1PrintDocument1.Generate(); |
Your application will appear similar to the image below at run time: