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C1.Util.DX.Direct2D.Factory1.CreateDrawingStateBlock1

CreateDrawingStateBlock1 Method

CreateDrawingStateBlock1(DrawingStateDescription1?, RenderingParams)

HRESULT ID2D1Factory1::CreateDrawingStateBlock([In, Optional] const D2D1_DRAWING_STATE_DESCRIPTION1* drawingStateDescription,[In, Optional] IDWriteRenderingParams* textRenderingParams,[Out, Fast] ID2D1DrawingStateBlock1** drawingStateBlock)

Declaration
public DrawingStateBlock1 CreateDrawingStateBlock1(DrawingStateDescription1? drawingStateDescription, RenderingParams textRenderingParams)
Parameters
Type Name Description
DrawingStateDescription1? drawingStateDescription
RenderingParams textRenderingParams
Returns
Type Description
DrawingStateBlock1