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HRESULT ID2D1Factory::CreateDrawingStateBlock([In, Optional] const D2D1_DRAWING_STATE_DESCRIPTION* drawingStateDescription,[In, Optional] IDWriteRenderingParams* textRenderingParams,[Out, Fast] ID2D1DrawingStateBlock** drawingStateBlock)
public DrawingStateBlock CreateDrawingStateBlock(DrawingStateDescription? drawingStateDescription, RenderingParams textRenderingParams)
Type | Name | Description |
---|---|---|
DrawingStateDescription? | drawingStateDescription | |
RenderingParams | textRenderingParams |
Type | Description |
---|---|
DrawingStateBlock |