[]
        
(Showing Draft Content)

C1.Util.DX.Direct2D.Factory.CreateDrawingStateBlock

CreateDrawingStateBlock Method

CreateDrawingStateBlock(DrawingStateDescription?, RenderingParams)

HRESULT ID2D1Factory::CreateDrawingStateBlock([In, Optional] const D2D1_DRAWING_STATE_DESCRIPTION* drawingStateDescription,[In, Optional] IDWriteRenderingParams* textRenderingParams,[Out, Fast] ID2D1DrawingStateBlock** drawingStateBlock)

Declaration
public DrawingStateBlock CreateDrawingStateBlock(DrawingStateDescription? drawingStateDescription, RenderingParams textRenderingParams)
Parameters
Type Name Description
DrawingStateDescription? drawingStateDescription
RenderingParams textRenderingParams
Returns
Type Description
DrawingStateBlock