C1.Win.C1DX.4.8 Assembly / C1.Util.DX.Direct3D11 Namespace / DeviceContext1 Class / PSGetConstantBuffers1 Method

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PSGetConstantBuffers1 Method
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void ID3D11DeviceContext1::PSGetConstantBuffers1([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[Out, Buffer, Optional] ID3D11Buffer** ppConstantBuffers,[Out, Buffer, Optional] unsigned int* pFirstConstant,[Out, Buffer, Optional] unsigned int* pNumConstants)
Syntax
'Declaration
 
Public Sub PSGetConstantBuffers1( _
   ByVal startSlot As System.Integer, _
   ByVal numBuffers As System.Integer, _
   ByVal constantBuffersOut() As Buffer, _
   ByVal firstConstantRef() As System.Integer, _
   ByVal numConstantsRef() As System.Integer _
) 
 

Parameters

startSlot
numBuffers
constantBuffersOut
firstConstantRef
numConstantsRef
See Also