CSGetConstantBuffers1 Method
In This Topic
void ID3D11DeviceContext1::CSGetConstantBuffers1([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[Out, Buffer, Optional] ID3D11Buffer** ppConstantBuffers,[Out, Buffer, Optional] unsigned int* pFirstConstant,[Out, Buffer, Optional] unsigned int* pNumConstants)
Syntax
'Declaration
Public Sub CSGetConstantBuffers1( _
ByVal As System.Integer, _
ByVal As System.Integer, _
ByVal () As Buffer, _
ByVal () As System.Integer, _
ByVal () As System.Integer _
)
public void CSGetConstantBuffers1(
System.int ,
System.int ,
Buffer[] ,
System.int[] ,
System.int[]
)
Parameters
- startSlot
- numBuffers
- constantBuffersOut
- firstConstantRef
- numConstantsRef
See Also