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HRESULT ID3D11Device::CreateSamplerState([In] const D3D11_SAMPLER_DESC* pSamplerDesc,[Out, Fast] ID3D11SamplerState** ppSamplerState)
public SamplerState CreateSamplerState(ref SamplerStateDescription samplerDescRef)
| Type | Name | Description |
|---|---|---|
| SamplerStateDescription | samplerDescRef |
| Type | Description |
|---|---|
| SamplerState |