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HRESULT ID3D11Device::CreateBlendState([In] const D3D11_BLEND_DESC* pBlendStateDesc,[Out, Fast] ID3D11BlendState** ppBlendState)
public BlendState CreateBlendState(ref BlendStateDescription blendStateDescRef)
| Type | Name | Description |
|---|---|---|
| BlendStateDescription | blendStateDescRef |
| Type | Description |
|---|---|
| BlendState |