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HRESULT ID3D11Device::CreateGeometryShader([In, Buffer] const void* pShaderBytecode,[In] SIZE_T BytecodeLength,[In, Optional] ID3D11ClassLinkage* pClassLinkage,[Out, Fast] ID3D11GeometryShader** ppGeometryShader)
public GeometryShader CreateGeometryShader(IntPtr shaderBytecodeRef, PointerSize bytecodeLength, ClassLinkage classLinkageRef)
| Type | Name | Description |
|---|---|---|
| IntPtr | shaderBytecodeRef | |
| PointerSize | bytecodeLength | |
| ClassLinkage | classLinkageRef |
| Type | Description |
|---|---|
| GeometryShader |