[]
Computes the appropriate flattening tolerance to pass to APIs that take a flattening tolerance (for instance, DeviceContext.CreateFilledGeometryRealization).
public static float ComputeFlatteningTolerance(ref Matrix3x2 matrix, float dpiX = 96, float dpiY = 96, float maxZoomFactor = 1)
Type | Name | Description |
---|---|---|
Matrix3x2 | matrix | The matrix that will be applied subsequently to the geometry being flattened. |
float | dpiX | The horizontal DPI of the render target that the geometry will be rendered onto (a choice of 96 implies no DPI correction). |
float | dpiY | The vertical DPI of the render target that the geometry will be rendered onto (a choice of 96 implies no DPI correction). |
float | maxZoomFactor | The maximum amount of additional scaling (on top of any scaling implied by the matrix or the DPI) that will be applied to the geometry. |
Type | Description |
---|---|
float | The flattening tolerance. |