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HRESULT ID2D1EffectContext::LoadPixelShader([In] const GUID& shaderId,[In, Buffer] const unsigned char* shaderBuffer,[In] unsigned int shaderBufferCount)
public void LoadPixelShader(Guid shaderId, byte[] shaderBuffer)
Public Sub LoadPixelShader(shaderId As Guid, shaderBuffer As Byte())
| Type | Name | Description |
|---|---|---|
| Guid | shaderId | |
| byte[] | shaderBuffer |