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HRESULT ID2D1EffectContext::CreateVertexBuffer([In] const D2D1_VERTEX_BUFFER_PROPERTIES* vertexBufferProperties,[In, Optional] const GUID* resourceId,[In, Optional] const void* customVertexBufferProperties,[Out, Fast] ID2D1VertexBuffer** buffer)
public VertexBuffer CreateVertexBuffer(VertexBufferProperties vertexBufferProperties, Guid? resourceId, IntPtr customVertexBufferProperties)
| Type | Name | Description |
|---|---|---|
| VertexBufferProperties | vertexBufferProperties | |
| Guid? | resourceId | |
| IntPtr | customVertexBufferProperties |
| Type | Description |
|---|---|
| VertexBuffer |