[]
HRESULT ID2D1EffectContext::LoadComputeShader([In] const GUID& resourceId,[In, Buffer] const unsigned char* shaderBuffer,[In] unsigned int shaderBufferCount)
public void LoadComputeShader(Guid resourceId, byte[] shaderBuffer)
Type | Name | Description |
---|---|---|
Guid | resourceId | |
byte[] | shaderBuffer |