HRESULT ID2D1EffectContext::CreateVertexBuffer([In] const D2D1_VERTEX_BUFFER_PROPERTIES* vertexBufferProperties,[In, Optional] const GUID* resourceId,[In, Optional] const void* customVertexBufferProperties,[Out, Fast] ID2D1VertexBuffer** buffer)
public VertexBuffer CreateVertexBuffer(VertexBufferProperties vertexBufferProperties, Guid? resourceId, IntPtr customVertexBufferProperties)
Public Function CreateVertexBuffer(vertexBufferProperties As VertexBufferProperties, resourceId As Guid?, customVertexBufferProperties As IntPtr) As VertexBuffer